| translate(x,y) |
Defines a 2D transformation |
| translate3D(x,y,z) |
Defines a 3D transformation |
| translateX(x) |
Creates transformation using only values for X-axis |
| translateY(y) |
Creates transformation using only values for Y-axis |
| translateZ(z) |
Creates transformation using only values for Z-axis |
| scale(x,y) |
Define a 2D scale transformation |
| scale3D(x,y,z) |
Defines a 3D scale transformations |
| scaleX(x) |
Creates transformation by adding value for the X-axis only |
| scaleY(y) |
Creates transformation by adding value for the Y-axis only |
| scaleZ(z) |
Creates transformation by adding value for the Z-axis only |
| rotate(angle) |
Defines a 2D rotation with the parameter given in degrees |
| rotate3D(x,y,z,angle) |
Defines a 3D rotation |
| rotateX(angle) |
Creates a 3D rotation along X-axis only |
| rotateY(angle) |
Creates a 3D rotation along Y-axis only |
| rotateZ(angle) |
Creates a 3D rotation along Z-axis only |
| skew(x-angle, y-angle) |
Defines a 2D skewing along X-axis and Y-axis |
| skewX(angle) |
Creates a 2D skewing along X-axis only |
| skewY(angle) |
Creates a 2D skewing along Y-axis only |
| matrix(n,n,n,n,n,n) |
Combines multiple 2D transform methods into one |
| matrix3d(n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n) |
Combines 3D transform methods into one in form of 4x4 matrix of 16 values |
| perspective(n) |
Creates a perspective view for an 3D element |
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